Tag Archive: javascript

Below is an interactive map of The Forge Lands from Darksiders 2:

A screenshot of the interactive map of The Forge Lands from Darksiders II

There are also maps of the Kingdom of the Dead, Lostlight and Shadow’s Edge.

I initially planned on including dungeon maps but due to various reasons I haven’t been able to include them. I did put in screenshots of the various quest items (Book of the Dead, Sticks & Stones, Lost Relics, GnoMAD, etc) so it’ll give you a hint on where to find them. There are also videos of some of the notable encounters in the game.

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Below is an interactive map of The Faelands including the maps from Dead Kel and Teeth of Naros:

A screenshot of the interactive map of The Faelands from the Kingdoms of Amalur

For those who have used my online maps of Guild Wars this has a lot more features like: being able to zoom in/out, search for a particular location, add your own custom locations with notes to them, and importing/exporting custom locations to share with your friends 😀

To view the map, click here.

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Here’s an update to an old script. It shares the same features as that of the old version: there are presets available to generate any number, alphabet or word combination and the ability to put in your custom sets.  A new feature for this version is the ability to save custom sets. The interface has been revamped and the code has been updated to work with recent visual browsers as of 2012 March. So, if you’re looking to generate a simple set of numbers, letters and words (for passwords or lucky numbers) try this one (=

To start using the random generator, click here.

Screenshot of the Alchemy Lab of Marcus De Roth

The Alchemy Lab of Marcus De Roth is a web-based tool that approximates how alchemy works in Skyrim. You can browse through the ingredients, see its properties, add them to the mixture and see the resulting effects of the potion. The initial values described in the potion assume an Alchemy of 100 and there’s an option to apply perks/apparel bonus.

Differences from the in-game lab:

  • In the game, clicking on a property will deselect the previously selected property. In my lab, you can click up to three properties to show the ingredients having those effects (to deselect, click on the property again or click on the “Ingredients” to clear the selections). There’s also an option to match all properties to an ingredient if you’re looking for something specific to create a potion with multiple properties.
  • In the game, clicking on ingredients will automatically add it to the potion. In my lab, you have to do add the ingredient by: clicking on the menu button, using the keyboard shortcut, or double-clicking the ingredient. Although it is possible to mimic the game, I prefer looking over the ingredient’s properties first before adding it to the potion.

The lab has tested using the following MS Windows browsers:

  • Firefox 9.0.1
  • Google Chrome 16.0.912.75 m
  • Internet Explorer 9
  • Opera 11.60
  • Safari 5.1.2 (7534.52.7)

Note: The potion cost without any bonuses applied is almost accurate although certain potions can be off by ±2 septims from the actual value in the game. The cost gets even more inaccurate when the perks & alchemy gear are applied.

To view the virtual lab, click here.

For problems, comments, suggestions and/or violent reactions, please submit them here.

Map of the Northern Kingdoms

An interactive map of the Northern Kingdoms from The Witcher 2 game. This is a work in progress and may change at any time. The following browsers have been use to test the map:

  • Google Chrome 19.0.1084.46 – may become unresponsive while importing a lot of custom locations(1).
  • Internet Explorer 9 – moving the map may be choppy.
  • Mozilla Firefox 12 – may become unresponsive while importing a lot of custom locations (A prompt may appear stating that the script is taking a long time to execute) (1).
  • Opera 11.64 – Has a rendering or CSS-related issue with the map tiles when the scale is changed.
  • Safari 5.1.5 (7534.55.3) – clearing the map-related data may or may not work.

To view the map, click here.

Based on my very limited research, there are inaccuracies in the game map. If you would like to help in making an accurate map of the Witcher world, I would need a base map without the fortresses, cities, towns, names and such and the corrections in the locations.

[2012 June Update] Updated the map script.

[2012 Oct 17] Ooops! At some point, I made modifications to a module which the map script uses and there was a bug which affected the addition/modification of custom locations. Should be fixed now (=