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Screenshot of the TESV: Skyrim - Character Modifier

The Elder Scrolls V: Skyrim Character Modifier is a web-based form that will generate for you the necessary console commands to alter your character skill levels, perks and attributes using the batch command. To learn how to run a batch file in Skyrim, refer to this site.

The form can also be used to plan your character since you can only choose a limited number of perks.

When the form generates the console commands, copy the generated text and split it into to two batch files. The first file will deselect your perks and the second will do the actual modifications. Running them all in one file will result in the perks not being displayed as selected although some perks actually works.

The form has been tested using the following Windows-based browsers:

  • Firefox 9.0 – When printing, alternative font is used instead of the primary one.
  • Google Chrome 16.0.912.63 m – Handles multiple columns a bit different.
  • Internet Explorer 9 – No support for CSS multiple colums.
  • Opera 11.60 – Handles multiple columns a bit different like Google Chrome. Modifying the CSS or changing the element breaks the layout and the script. Also, Opera fails to handle the skill level slider and perk selection on the lower part of the 2nd and the whole of 3rd column.
  • Safari 5.1.2 (7534.52.7) – When printing, some fonts aren’t displayed properly.

To view the TESV: Skyrim Character Modifier, click here.

If you have any problems, comments, suggestions and/or violent reactions, please submit them here.

Map of the Northern Kingdoms

An interactive map of the Northern Kingdoms from The Witcher 2 game. This is a work in progress and may change at any time. The following browsers have been use to test the map:

  • Google Chrome 19.0.1084.46 – may become unresponsive while importing a lot of custom locations(1).
  • Internet Explorer 9 – moving the map may be choppy.
  • Mozilla Firefox 12 – may become unresponsive while importing a lot of custom locations (A prompt may appear stating that the script is taking a long time to execute) (1).
  • Opera 11.64 – Has a rendering or CSS-related issue with the map tiles when the scale is changed.
  • Safari 5.1.5 (7534.55.3) – clearing the map-related data may or may not work.

To view the map, click here.

Based on my very limited research, there are inaccuracies in the game map. If you would like to help in making an accurate map of the Witcher world, I would need a base map without the fortresses, cities, towns, names and such and the corrections in the locations.

[2012 June Update] Updated the map script.

[2012 Oct 17] Ooops! At some point, I made modifications to a module which the map script uses and there was a bug which affected the addition/modification of custom locations. Should be fixed now (=

Here are a few console commands that I’ve found useful while exploring the world of Skyrim:

  • showRaceMenu – lets you alter your character’s appearance. Depending on several factors, it may alter your stats. (refer to this page for more info) Also changing your race/sex may have unintended consequences in the game.
  • toggleMenus or tm – hides the interface. Keep in mind that after the interface disappears, you’re still in the console mode.
  • resurrect – revives fallen NPCs. Before using this command, switch to first person perspective (zoom all the way in) and after bringing up the console, click on the NPC that you want to revive. You should see a set of 8 alphanumeric numbers enclosed in parenthesis (ie: (0009A7AB) ). If the NPC isn’t revived, it is possible you’re clicking over something else.
  • prid [RefID] – selects the npc with refId. If for some reason you’re having trouble selecting the NPC, use this command first before following up with another command (ie. resurrect).
  • player.moveTo [RefID] – moves your character to the NPC with refId. Useful if you can’t find a particular NPC. I was looking for an NPC and she ended in a place where she couldn’t get out because she doesn’t have the key for the doors. In the event that you find yourself in a very weird location, using player.placeAtMe could be useful.

    It’s also possible to move a particular NPC to your location if you know the refId. Use prid to set the NPC id and then use the command moveTo player.

  • enable – must have a selected id first (use prid if necessary). I used this for Shadowmere that disappeared but using player.moveTo placed me where Shadowmere should be if he was alive and using resurrect didn’t seem to do anything.
  • player.placeAtMe [BaseID] – places an NPC near your location. Useful for missing followers (just make sure that they are really missing from their normal locations). This is different from the alphanumeric set used with the resurrect command. This command creates a new instance of the NPC so you can end up with 2 or more of the same NPC. Try to avoid using this command unless absolutely necessary.
  • player.showInventory – lists the inventory items with its corresponding baseId and quantity. Press PageUp|PageDown to scrolls through the list. Useful for the next command:
  • player.drop [baseId] [Quantity] – (Do NOT use this command to drop the Elder Scroll. Doing so may make it disappear permanently) This command is useful for quests where you are to retrieve a particular item but you already have it in your inventory and the next quest phase isn’t triggering properly. Some of the quests includes: Retrieving the Arcana Restored, the Staff of Charming from Onmund’s Request, and the instruments from the Bards’ College.

Please save first before using these commands. The commands are case insensitive. To bring up/exit the console command screen press the tilde (~) key, it’s usually located before the number 1 key.

To look for an NPC’s refId or baseId or an object’s Id, refer to or

For more console commands, refer to or

Guild Wars: Oops! I got banned…

WARNING: Getting this guy can get you banned!

I took advantage of the “double green item drop rate” weekend (Nov 11, 2011)  to try and get a Peacekeeper mini. During that time I was in a particular area always going out and getting rid Peacekeeper groups. This run only takes a few minutes. I was also cycling through my PVE characters because I want their experience points to be equally distributed. It so happens that the last character that I had to play is Lorenzo Silat (Ritualist) and when I reached that mark when all my characters had the same experience points, I decided to continue playing with Lorenzo to start the next cycle. Then I decided to switch districts because I wanted to keep the run a secret. After all, if (big emphasis on the if) a Peacekeeper mini does drop, it’s a short but boring way of acquiring one.

Imagine my surprise when I tried logging back again to continue my run: my account was blocked. After talking to the support staff, it looks like my ban’s going to stay. Here’s an excerpt from the communique:

“I want you to know that we use great care when analyzing accounts prior to termination. We are both diligent and conservative in determining which accounts are using these programs, and we only take action after we are able to prove beyond a reasonable doubt that such use has occurred.”

As far as I can tell, the extent of their “great care when analyzing accounts prior to termination” is: they see someone going in and out of an outpost in a short amount of time ergo that person must be a bot. Granted, doing that run is the only thing that’s keeps playing Guild Wars in the past few days (and I’m NOT  doing it  24/7 mind you) At no time will any one of their monitoring team try to communicate with you or even see if there’s a robotic pattern in your movement other than quickly going out of the area — do I really have to do other stuff in the outpost if I was only getting 0-3 drops per run?

It also looks like they’ve removed the anti-farm thing that was available a few years ago where you’d try to farm a group and eventually get a notice that the drops will be lowered because you’ve been killing them over and over. Instead of getting the notice, they’ll just ban you this time 😉

So good bye Guild Wars, our years together has been good. And I apologize my dear reader, I will no longer be able to share any Guild Wars related matter from now on.

Here’s a little something I’ve been working on:

Screenshot of The Witcher 2: Armor Gallery

The Witcher 2: Armor Gallery shows Geralt wearing most of the armors from the game including their diagrams (if craft-table). It has been tested using the following MS Windows browsers:

  • Firefox 7.0.1
  • Google Chrome 14.0.835.202 m
  • Internet Explorer 9
  • Opera 11.51
  • Safari 5.0.5

Even if you’re on a different system but have the same or better version of the listed browsers, everything should work just fine. But if something does appear broken, please let me know your system and I’ll see what I can do about it (=

Known issue:

  • Opera 11.52: javascript issue involving the display of “Retrieving armor” message. Sometimes it doesn’t disappear after the armor picture has been loaded.

To view the armor gallery, click here.

If you have any problems, comments, suggestions and/or violent reactions, please submit them here.

2011 Nov 18 Update: The scroller script that the gallery uses is now iPad friendly.